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		<title><![CDATA[Project Zelda Engine - All Forums]]></title>
		<link>http://zeldaengine.net/</link>
		<description><![CDATA[Project Zelda Engine - http://zeldaengine.net]]></description>
		<pubDate>Thu, 23 May 2013 07:18:36 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Who own RPGM Ace?]]></title>
			<link>http://zeldaengine.net/thread-432.html</link>
			<pubDate>Sun, 19 May 2013 20:02:21 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-432.html</guid>
			<description><![CDATA[Just interested which members here use RPG Maker VX Ace?]]></description>
			<content:encoded><![CDATA[Just interested which members here use RPG Maker VX Ace?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FORUM UPDATES & NEWS]]></title>
			<link>http://zeldaengine.net/thread-431.html</link>
			<pubDate>Sat, 18 May 2013 18:52:13 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-431.html</guid>
			<description><![CDATA[<a href="http://imageshack.us/photo/my-images/833/upzeldalogo.png/" target="_blank"><img src="http://img833.imageshack.us/img833/1817/upzeldalogo.png" border="0" alt="[Image: upzeldalogo.png]" /></a><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Welcome to the Forum News!</span></span></span><br />
<br />
Here in this thread, you can get informed with the latest news regarding the forums.<br />
<br />
----------------------------------------------------]]></description>
			<content:encoded><![CDATA[<a href="http://imageshack.us/photo/my-images/833/upzeldalogo.png/" target="_blank"><img src="http://img833.imageshack.us/img833/1817/upzeldalogo.png" border="0" alt="[Image: upzeldalogo.png]" /></a><br />
<br />
<span style="font-size: medium;"><span style="text-decoration: underline;"><span style="font-weight: bold;">Welcome to the Forum News!</span></span></span><br />
<br />
Here in this thread, you can get informed with the latest news regarding the forums.<br />
<br />
----------------------------------------------------]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[RESOURCE FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-429.html</link>
			<pubDate>Sat, 18 May 2013 18:34:13 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-429.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FAN PROJECTS FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-428.html</link>
			<pubDate>Sat, 18 May 2013 18:30:31 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-428.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BUG REPORTS FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-427.html</link>
			<pubDate>Sat, 18 May 2013 18:27:07 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-427.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TUTORIALS FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-426.html</link>
			<pubDate>Sat, 18 May 2013 18:26:04 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-426.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> Do not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TUTORIALS AND QUESTIONS FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-425.html</link>
			<pubDate>Sat, 18 May 2013 18:06:54 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-425.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TECHNICAL SUPPORT FORUM RULES - READ BEFORE POSTING OR STARTING A NEW THREAD!]]></title>
			<link>http://zeldaengine.net/thread-424.html</link>
			<pubDate>Sat, 18 May 2013 18:04:00 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-424.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;"><span style="font-weight: bold;">Please respect the following 7 rules when posting:</span></span><br />
<br />
<span style="font-weight: bold;">1)</span> Please use the search function located at the top of the forum before asking a question. Your question may have already been asked and it can be annoying for some people to read the same questions multiple times.<br />
<br />
<span style="font-weight: bold;">2)</span> Please make sure to post your topics in the appropriate sections of the forum.<br />
<br />
<span style="font-weight: bold;">3)</span> Use appropriate topic titles, don't use titles like "Help" or "I have a question". Titles like "Problem with *Script Name Here*" are much more helpful and will be appreciated.<br />
<br />
<span style="font-weight: bold;">4)</span> Be polite when speaking with others on the forum! They are people just like you and deserve respect!<br />
<br />
<span style="font-weight: bold;">5)</span> No not use ALLCAPS text. It is annoying and can be considered as yelling or rude in most cases. Overuse will result in a Warn increase.<br />
<br />
<span style="font-weight: bold;">6)</span> This forum is primarily an English speaking forum. Please post in English when possible. The exceptions are for things relating to other languages, such as a French version of the PZE.<br />
<br />
<span style="font-weight: bold;">7)</span> No not spam on the forum with advertisements for other sites. This is not acceptable and can result in a ban. If you are suspected of being a "bot" you will be banned immediately.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Start game without Sword and Shield (SOLVED)]]></title>
			<link>http://zeldaengine.net/thread-422.html</link>
			<pubDate>Fri, 17 May 2013 20:55:24 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-422.html</guid>
			<description><![CDATA[Ok so I want too begin my game with no sword and shield. But when I erase them from the event all the object disopear but the sword and the shield steel here! :O Can somebody help me, and again sorry for my english. Thank you!<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=88" target="_blank">sdf.png</a> (Size: 182.14 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=89" target="_blank">sa.png</a> (Size: 406 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=90" target="_blank">s.png</a> (Size: 477.38 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Ok so I want too begin my game with no sword and shield. But when I erase them from the event all the object disopear but the sword and the shield steel here! :O Can somebody help me, and again sorry for my english. Thank you!<br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=88" target="_blank">sdf.png</a> (Size: 182.14 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=89" target="_blank">sa.png</a> (Size: 406 KB / Downloads: 2)
<!-- end: postbit_attachments_attachment --><br /><!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=90" target="_blank">s.png</a> (Size: 477.38 KB / Downloads: 3)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Youtube Poop]]></title>
			<link>http://zeldaengine.net/thread-421.html</link>
			<pubDate>Thu, 09 May 2013 16:57:10 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-421.html</guid>
			<description><![CDATA[Hey everyone !<br />
<br />
Have you ever watched a Youtube poop without seeing a Zelda CDI part in it ? <br />
<br />
I found a series made by someone in the world that is 100% Zelda CDI voices mixing and 100% custom ... It's funny as hell !<br />
<br />
Ganon, Morshu and the King are f*ckin hilarous<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/LpPqDQHVj8g"><param name="movie" value="http://www.youtube.com/v/LpPqDQHVj8g" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/CQU73ajMOdw"><param name="movie" value="http://www.youtube.com/v/CQU73ajMOdw" /></object><br />
<!-- end: video_youtube_embed --><br />
<br />
for people who can''t see the video here : <a href="http://www.youtube.com/watch?v=CQU73ajMOdw" target="_blank">http://www.youtube.com/watch?v=CQU73ajMOdw</a>]]></description>
			<content:encoded><![CDATA[Hey everyone !<br />
<br />
Have you ever watched a Youtube poop without seeing a Zelda CDI part in it ? <br />
<br />
I found a series made by someone in the world that is 100% Zelda CDI voices mixing and 100% custom ... It's funny as hell !<br />
<br />
Ganon, Morshu and the King are f*ckin hilarous<br />
<br />
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<br />
for people who can''t see the video here : <a href="http://www.youtube.com/watch?v=CQU73ajMOdw" target="_blank">http://www.youtube.com/watch?v=CQU73ajMOdw</a>]]></content:encoded>
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			<title><![CDATA[The Legend of Zelda 3D (Using RMXP3D Renderer]]></title>
			<link>http://zeldaengine.net/thread-419.html</link>
			<pubDate>Fri, 03 May 2013 20:11:49 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-419.html</guid>
			<description><![CDATA[Moved to Project Ideas<br />
<br />
If anyone wants to try and work on this, be my guest. RMXP is not meant for 3D.<br />
<br />
However, I can show a mockup of the power of this engine.<br />
<br />
<img src="http://i43.tinypic.com/oatz7d.jpg" border="0" alt="[Image: oatz7d.jpg]" /><br />
<br />
For more information go to <a href="http://www.rpg-palace.com/categories/game-maker-s-guild/projects/full-3d-rmxp-already-works" target="_blank">http://www.rpg-palace.com/categories/gam...eady-works</a><br />
<br />
Demos and scripts are on the webpage.]]></description>
			<content:encoded><![CDATA[Moved to Project Ideas<br />
<br />
If anyone wants to try and work on this, be my guest. RMXP is not meant for 3D.<br />
<br />
However, I can show a mockup of the power of this engine.<br />
<br />
<img src="http://i43.tinypic.com/oatz7d.jpg" border="0" alt="[Image: oatz7d.jpg]" /><br />
<br />
For more information go to <a href="http://www.rpg-palace.com/categories/game-maker-s-guild/projects/full-3d-rmxp-already-works" target="_blank">http://www.rpg-palace.com/categories/gam...eady-works</a><br />
<br />
Demos and scripts are on the webpage.]]></content:encoded>
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			<title><![CDATA[Looking for Tutorials (CLOSED)]]></title>
			<link>http://zeldaengine.net/thread-418.html</link>
			<pubDate>Sun, 28 Apr 2013 23:00:30 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-418.html</guid>
			<description><![CDATA[I've always dreamed of creating my own Zelda game, or at least doing level design/etc, but unfortunately I'm no programmer, I know that RPG Maker as a whole doesn't require any (or much anyways) coding knowledge, but this being my first endeavor, I want to use PZE to build it, I do have some basic knowledge of coding (I've done BASIC, and Pascal years ago) and I've used Game maker a little bit, I do want to learn a programming language eventually, but for now I'd just be happy with this.<br />
<br />
So basically I'm looking for some tutorials here or some guidance on how to go about actually using the RPG Maker XP and creating my own game with the engine.<br />
<br />
Any help would be greatly appreciated. Thanks.]]></description>
			<content:encoded><![CDATA[I've always dreamed of creating my own Zelda game, or at least doing level design/etc, but unfortunately I'm no programmer, I know that RPG Maker as a whole doesn't require any (or much anyways) coding knowledge, but this being my first endeavor, I want to use PZE to build it, I do have some basic knowledge of coding (I've done BASIC, and Pascal years ago) and I've used Game maker a little bit, I do want to learn a programming language eventually, but for now I'd just be happy with this.<br />
<br />
So basically I'm looking for some tutorials here or some guidance on how to go about actually using the RPG Maker XP and creating my own game with the engine.<br />
<br />
Any help would be greatly appreciated. Thanks.]]></content:encoded>
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			<title><![CDATA[(idea) Pet System]]></title>
			<link>http://zeldaengine.net/thread-417.html</link>
			<pubDate>Sun, 28 Apr 2013 22:01:46 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-417.html</guid>
			<description><![CDATA[Need help choosing between a few ideas<br />
<br />
A pet class system like job class for pets<br />
A Pet Evolution System aka Pokemon style<br />
Pet Light Dark World Versions<br />
Pet Cards to capture and raise<br />
Hudson Adventure Island Style Pets where they are hidden in the levels?]]></description>
			<content:encoded><![CDATA[Need help choosing between a few ideas<br />
<br />
A pet class system like job class for pets<br />
A Pet Evolution System aka Pokemon style<br />
Pet Light Dark World Versions<br />
Pet Cards to capture and raise<br />
Hudson Adventure Island Style Pets where they are hidden in the levels?]]></content:encoded>
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			<title><![CDATA[PZE new members application thread]]></title>
			<link>http://zeldaengine.net/thread-416.html</link>
			<pubDate>Sun, 28 Apr 2013 11:15:22 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-416.html</guid>
			<description><![CDATA[First of all, we have to make all new applicants aware of the rules.<br />
<br />
<div style="text-align: center;">
<a href="http://imageshack.us/photo/my-images/833/upzeldalogo.png/" target="_blank"><img src="http://img833.imageshack.us/img833/1817/upzeldalogo.png" border="0" alt="[Image: upzeldalogo.png]" /></a><br />
<br />
<span style="font-size: medium;"><span style="font-style: italic;"><span style="font-weight: bold;"><span style="color: #FF0000;">Do Not attempt to put PZE online *This was done by former ZeldaOnline, what is now known as ***Graal Online*** and they were sued and forced to take ZeldaOnline down), try to force unwelcomed, needed, or wanted content <span style="color: #000000;">(adding files and scripts in even though it's agreed upon by the team this is a no)</span> sabotage <span style="color: #000000;">(deliberately modifying the engine to break content and usibility or deleting files, hopefully this won't be an issue, we do overlook accidents, so no need to worry if a "true accident" occurs)</span> or leak the engine to others without permission, <span style="color: #000000;">(this is how work is stolen and claimed by others, we put in too much work in, <span style="color: #FF0000;">*Namely years*</span> for it to be stolen and claimed.)</span> <br />
<br />
We will have to remove those that fail to abide by these simple rules from the team.<br />
<br />
Inactive status <span style="color: #000000;">(extreme prolonged periods of inactivity, without a reason given will also result in removal from the team.)</span> This isn;t centered at just one person, this is geared towards PZE remaining what it is currently, the engine everyone has come to love, it's not for profits, nor should be made commercial. <br />
<br />
Finally, PZE takes no responsibility in legal any actions that would occur from those whose fail to acknowledge these Terms and Conditions, those who place our work online, do so own their own behalf!</span></span></span></span><br />
<br />
Those who represent the PZE team, and carry the forum badge <img src="http://i199.photobucket.com/albums/aa28/rei_wilder/pze/Current_zps07d481ee.jpg" border="0" alt="[Image: Current_zps07d481ee.jpg]" />, should do so with honor. <br />
<br />
<img src="http://i199.photobucket.com/albums/aa28/rei_wilder/pze/Former_zpsdbb946d0.jpg" border="0" alt="[Image: Former_zpsdbb946d0.jpg]" /><br />
<br />
Also note, there will now be two forms of the PZE Team badges, "Current" and "Former" You will never be discredited from any contributions you make to the engine, nor will you be stripped of the "Former" PZE status for any reasons. </div>]]></description>
			<content:encoded><![CDATA[First of all, we have to make all new applicants aware of the rules.<br />
<br />
<div style="text-align: center;">
<a href="http://imageshack.us/photo/my-images/833/upzeldalogo.png/" target="_blank"><img src="http://img833.imageshack.us/img833/1817/upzeldalogo.png" border="0" alt="[Image: upzeldalogo.png]" /></a><br />
<br />
<span style="font-size: medium;"><span style="font-style: italic;"><span style="font-weight: bold;"><span style="color: #FF0000;">Do Not attempt to put PZE online *This was done by former ZeldaOnline, what is now known as ***Graal Online*** and they were sued and forced to take ZeldaOnline down), try to force unwelcomed, needed, or wanted content <span style="color: #000000;">(adding files and scripts in even though it's agreed upon by the team this is a no)</span> sabotage <span style="color: #000000;">(deliberately modifying the engine to break content and usibility or deleting files, hopefully this won't be an issue, we do overlook accidents, so no need to worry if a "true accident" occurs)</span> or leak the engine to others without permission, <span style="color: #000000;">(this is how work is stolen and claimed by others, we put in too much work in, <span style="color: #FF0000;">*Namely years*</span> for it to be stolen and claimed.)</span> <br />
<br />
We will have to remove those that fail to abide by these simple rules from the team.<br />
<br />
Inactive status <span style="color: #000000;">(extreme prolonged periods of inactivity, without a reason given will also result in removal from the team.)</span> This isn;t centered at just one person, this is geared towards PZE remaining what it is currently, the engine everyone has come to love, it's not for profits, nor should be made commercial. <br />
<br />
Finally, PZE takes no responsibility in legal any actions that would occur from those whose fail to acknowledge these Terms and Conditions, those who place our work online, do so own their own behalf!</span></span></span></span><br />
<br />
Those who represent the PZE team, and carry the forum badge <img src="http://i199.photobucket.com/albums/aa28/rei_wilder/pze/Current_zps07d481ee.jpg" border="0" alt="[Image: Current_zps07d481ee.jpg]" />, should do so with honor. <br />
<br />
<img src="http://i199.photobucket.com/albums/aa28/rei_wilder/pze/Former_zpsdbb946d0.jpg" border="0" alt="[Image: Former_zpsdbb946d0.jpg]" /><br />
<br />
Also note, there will now be two forms of the PZE Team badges, "Current" and "Former" You will never be discredited from any contributions you make to the engine, nor will you be stripped of the "Former" PZE status for any reasons. </div>]]></content:encoded>
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			<title><![CDATA[What about Agahnim?]]></title>
			<link>http://zeldaengine.net/thread-415.html</link>
			<pubDate>Sat, 27 Apr 2013 02:28:38 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-415.html</guid>
			<description><![CDATA[Does anyone think it's a good idea for maybe Agahnim and Ganon to split apart and Agahnim become his own being. Sort of like being Ganon's Hamaculous?]]></description>
			<content:encoded><![CDATA[Does anyone think it's a good idea for maybe Agahnim and Ganon to split apart and Agahnim become his own being. Sort of like being Ganon's Hamaculous?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I want to join PZE Team!]]></title>
			<link>http://zeldaengine.net/thread-414.html</link>
			<pubDate>Thu, 25 Apr 2013 00:16:18 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-414.html</guid>
			<description><![CDATA[<div style="text-align: center;">I worked hard during the "<span style="font-style: italic;">discontinued</span>" time and gave opinions and (lack of better word) btched a lot to convince SR it needs to stay. <br />
<img src="/custom/smilies/th_zelda-lol.gif" style="vertical-align: middle;" border="0" alt="^D^" title="^D^" /> and special thanks to SR for giving it new life. <span style="font-weight: bold;">THANK YOU!!</span><img src="/custom/smilies/th_zelda-lol.gif" style="vertical-align: middle;" border="0" alt="^D^" title="^D^" /><br />
-I am still interested in an Ace version in the future though</div>
<br />
<div style="text-align: center;"><img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" />I want to join Team PZE.<span style="font-weight: bold;"> I will keep it alive</span>.<img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /><br />
<img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /> Even if I just beta test or inspire other people to join. <img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /><br />
I have been a follower and user of PZE since a 80 page topic was started and I was post #3 <br />
I am very proud of that and PZE!</div>
<hr />]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">I worked hard during the "<span style="font-style: italic;">discontinued</span>" time and gave opinions and (lack of better word) btched a lot to convince SR it needs to stay. <br />
<img src="/custom/smilies/th_zelda-lol.gif" style="vertical-align: middle;" border="0" alt="^D^" title="^D^" /> and special thanks to SR for giving it new life. <span style="font-weight: bold;">THANK YOU!!</span><img src="/custom/smilies/th_zelda-lol.gif" style="vertical-align: middle;" border="0" alt="^D^" title="^D^" /><br />
-I am still interested in an Ace version in the future though</div>
<br />
<div style="text-align: center;"><img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" />I want to join Team PZE.<span style="font-weight: bold;"> I will keep it alive</span>.<img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /><br />
<img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /> Even if I just beta test or inspire other people to join. <img src="http://i40.tinypic.com/wbxuza.jpg" style="vertical-align: middle;" border="0" alt="Heart" title="Heart" /><br />
I have been a follower and user of PZE since a 80 page topic was started and I was post #3 <br />
I am very proud of that and PZE!</div>
<hr />]]></content:encoded>
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			<title><![CDATA[[PZE4 Beta3] List of existing bugs]]></title>
			<link>http://zeldaengine.net/thread-412.html</link>
			<pubDate>Wed, 24 Apr 2013 06:58:32 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-412.html</guid>
			<description><![CDATA[I've been opening this thread to list all the bugs you people have encounter on the PZE4 Beta3 (PZE4 Demo3).<br />
<br />
If you want a final release of the engine, I count on you ! All you have to do is to download the latest version <span style="font-weight: bold;"><a href="http://www.mediafire.com/?qme7umf8gerpf41" target="_blank">here</a></span><span style="text-decoration: underline;"></span>, play and report bugs.<br />
<br />
Please be as specific as possible, and add picture to describe the way you encounter the bug (F8 to print screen then go the snapshot directory).<br />
Once I've reproduced the bug, I will add it to this main thread. Let's go !<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">List of validated bugs : </span></span><br />
<br />
1. [2013-04-24] When I enter the area outside Earth Temple area for the first time...the HUD disappears permanently.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\035. NR - Cutscene Bars.rb<br />
<span style="font-weight: bold;">Bug description:</span> I found a variable name error. Pff took me 30mn to understand. By the way the cutscene couldn't work at all with this bug.<br />
<span style="font-weight: bold;">What rocks now :</span>  Now you've got the black lines up and down when a cutscene start ! </span><br />
<br />
2. [2013-04-24] All items disappear from the sub-menus once you enter the Earth Temple, and I assume that's supposed to happen. However, regardless of whether you have collected the treasures or not (this includes the generic dungeon items and keys)...every time you enter the very first room of the Earth Temple, it erases all menu items again. <br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Cannot reproduce it after the correction #1</span></span><br />
<br />
3. [2013-04-24] Error when launching the game with the game.exe (conversion nil to int)<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 005. MX Initial Scripts\001. MX - Database Limit Breaker.rb<br />
<span style="font-weight: bold;">Bug description:</span> Add a test to return false if event id = nil.<br />
<span style="font-weight: bold;">What rocks now:</span> You can now play the game without opening the project.</span><br />
<br />
4. [2013-04-25] Error "003-Attack01" in North town<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Bug description:</span> Two animations use a missing file "Graphics/Animations/003-Attack001.png" which is in the RTP package. The file has been added.<br />
<span style="font-weight: bold;">What rocks now:</span> You can now use the PZE4 without having to install the RTP !</span><br />
<br />
5. [2013-04-27] There's the Bunny Mask glitch, wearring it increase all Link's action even if he don't wear the mask after.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map 001, Bunny Hood Skill #326, the default value was not a good one.<br />
<span style="font-weight: bold;">Bug description:</span> The value was 4.6 instead of 4.3.<br />
<span style="font-weight: bold;">What rocks now:</span> Bunny Hood without bug.</span><br />
<br />
6. [2013-04-27] Cannot leave the potion shop in kakarico village<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map 32 (Kakarico Interiors C)<br />
<span style="font-weight: bold;">Bug description:</span> The in to out player transfer moves the player into the door. The player transfer is different from all the other kakari door transfers : the hero is moving one step when entering and leaving. I didnt change it as it could be interesting for PZE users to see both ways to do.<br />
<span style="font-weight: bold;">What rocks now:</span>  You can now leave the potion shop.</span><br />
<br />
7. [2013-04-28] No more events in the kakarico museum once you take the stairs.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK, need big testing returns to confirm<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\029. MX - Antilag.rb<br />
<span style="font-weight: bold;">Bug description:</span> The "refresh" fonction doesn't seem to refresh any "removed" events with the antilag feature (memory optimization). I force the @update to true if the event need to be refreshed.<br />
<span style="font-weight: bold;">What rocks now:</span>  Museum chests, 1/4 heart and PNJ are visible after a stears climb.</span><br />
<br />
8. [2013-04-30] Marshal error when creating a new game or saving.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK, need big testing returns to confirm<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\035. NR - Cutscene Bars.rb<br />
<span style="font-weight: bold;">Bug description:</span> The "interpreter" class stores 2 instances of a PZE object called Black_Sprite_Bar. When saving/loading a game, all game objects are serialized (transformed into characters). This operation couldnt care of this Black_Sprite_Bar. <br />
Three changes :<br />
- I added the serialization methods in the Black_Sprite_Bar class with an forced inizialisation on the unmarshall method<br />
- I moved the Black_Sprite_Bar initialization from the Interpreter<br />
- I removed the mechanism of previous hud : when the movie mode begins, the black bars appears and the hud disappears / when the movie mode finishes, he black bars disappears and the appears. The previous mechanism was to store the hud state and to restore it (if the hud was missing before the movie mode then it wont appear after). <br />
<span style="font-weight: bold;">What rocks now:</span>You can now create a new game, save and load ! This basic mechanism is now stabilized !!!</span><br />
<br />
9. [2013-05-01] You can call Epona inside Clock Town or buildings.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> All maps<br />
<span style="font-weight: bold;">Bug description:</span> There was a 59 "Interior" switch created to manage this. But it was not set in the PZE4 Demo. I just added it on every transfert Inside &lt;&gt; Outside.<br />
<span style="font-weight: bold;">What rocks now:</span>  No more horse allowed inside</span><br />
<br />
10. [2013-05-01] Singing girl in kakarico's graveyard does nothing<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Sining girl event<br />
<span style="font-weight: bold;">Bug description:</span> This PNJ was teaching in older version the Zelda Lullaby. Now she teaches a new song to Link and give a VERY IMPORTANT TIP to Link.<br />
<span style="font-weight: bold;">What rocks now:</span>  Go and see by yourself</span><br />
<br />
11. [2013-05-01] No Sorceress House<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Sorceress House's Door<br />
<span style="font-weight: bold;">Bug description:</span> You could open the Sorceress House's Door in the graveyard but couldnt get in. Now you got a message telling that it's closed.<br />
<span style="font-weight: bold;">What rocks now:</span>  Minor correction</span><br />
<br />
12. [2013-05-01] Resource missing in the prison<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK but need graphic correction<br />
<span style="font-weight: bold;">Modification:</span> Cell's doors<br />
<span style="font-weight: bold;">Bug description:</span> The file "Graphics/Dungeon - 01 - Door - Lower Wall.png" doesnt exit. I just replace it by a dungeon door but the graphism sucks. Need a team artist to do something more sexy<br />
<span style="font-weight: bold;">What rocks now:</span>  Minor correction</span><br />
<br />
13. [2013-05-02] Magic Mirror Glitch<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map01 (TOOL Database) - Mask 329<br />
<span style="font-weight: bold;">Bug description:</span> When warping back from light to dark world (unpassable place using the magic mirror), Link was transformed back from bunny to link form in the dark world. And got back all his stuff. I've just add 2 conditions using the world switch :<br />
- Link can transform into rabbit if and only if he's in the dark world<br />
- Link cannot transform again into Bunny Link in the dark world if he's already in Bunny Link form<br />
<br />
I added too a correction on the parallel process of the Sacred Grove map to correct the moon pearl suppression. There was indeed a missing switch in this initialization event. Players will have to open the chest to get the moon pearl if they don't want to transform in rabbit using the warp.<br />
<span style="font-weight: bold;">What rocks now:</span>  Magic Mirror full working</span><br />
<br />
14. [2013-05-03] Save&amp;Quit and return on the title screen<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb<br />
<span style="font-weight: bold;">Bug description:</span> Only a part of title scene was called on the save&amp;quit action. I reseted the cutscene counter and called the orignal <div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#&#36;scene = Scene_Cutscene.new (SCENE::MM_MAIN)<br />
&#36;cutscenes_shown = 0<br />
&#36;scene = Scene_Title.new</code></div></div>
<span style="font-weight: bold;">What rocks now:</span>  Save &amp; Quit full operationnal</span><br />
<br />
15. [2013-05-05] Infinite Potions<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb + Map001 DataBase Tool for each bottle<br />
<span style="font-weight: bold;">Bug description:</span> It's quite complicated. To make short there is no link between the items in the inventory menu and the items in the A,S,D buttons. I added an index in the Item class, changed the Inventory.rxdata/Inventory.csv to type the bottle item to be able to add this index on the menu construction, created a new global array to store the index each type a bottle is selected and finally use this array on the Database Tools to refresh the inventory menu each time a bottle is used.<br />
<br />
Anyway I discovered another bug : you cannot set to A,S,D button more than one kind of potion. Working on it right now.<br />
<span style="font-weight: bold;">What rocks now:</span>  Bottle system functional</span><br />
<br />
16. [2013-05-05] Assigning potions to the A,S,D button<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb<br />
<span style="font-weight: bold;">Bug description:</span> I made a quite complex algorithm to assign the index of bottle on each button. It took a few lines of code but it was hard to do.<br />
<span style="font-weight: bold;">What rocks now:</span>  Bottle system fully functional</span>]]></description>
			<content:encoded><![CDATA[I've been opening this thread to list all the bugs you people have encounter on the PZE4 Beta3 (PZE4 Demo3).<br />
<br />
If you want a final release of the engine, I count on you ! All you have to do is to download the latest version <span style="font-weight: bold;"><a href="http://www.mediafire.com/?qme7umf8gerpf41" target="_blank">here</a></span><span style="text-decoration: underline;"></span>, play and report bugs.<br />
<br />
Please be as specific as possible, and add picture to describe the way you encounter the bug (F8 to print screen then go the snapshot directory).<br />
Once I've reproduced the bug, I will add it to this main thread. Let's go !<br />
<br />
<span style="font-weight: bold;"><span style="text-decoration: underline;">List of validated bugs : </span></span><br />
<br />
1. [2013-04-24] When I enter the area outside Earth Temple area for the first time...the HUD disappears permanently.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\035. NR - Cutscene Bars.rb<br />
<span style="font-weight: bold;">Bug description:</span> I found a variable name error. Pff took me 30mn to understand. By the way the cutscene couldn't work at all with this bug.<br />
<span style="font-weight: bold;">What rocks now :</span>  Now you've got the black lines up and down when a cutscene start ! </span><br />
<br />
2. [2013-04-24] All items disappear from the sub-menus once you enter the Earth Temple, and I assume that's supposed to happen. However, regardless of whether you have collected the treasures or not (this includes the generic dungeon items and keys)...every time you enter the very first room of the Earth Temple, it erases all menu items again. <br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Cannot reproduce it after the correction #1</span></span><br />
<br />
3. [2013-04-24] Error when launching the game with the game.exe (conversion nil to int)<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 005. MX Initial Scripts\001. MX - Database Limit Breaker.rb<br />
<span style="font-weight: bold;">Bug description:</span> Add a test to return false if event id = nil.<br />
<span style="font-weight: bold;">What rocks now:</span> You can now play the game without opening the project.</span><br />
<br />
4. [2013-04-25] Error "003-Attack01" in North town<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Bug description:</span> Two animations use a missing file "Graphics/Animations/003-Attack001.png" which is in the RTP package. The file has been added.<br />
<span style="font-weight: bold;">What rocks now:</span> You can now use the PZE4 without having to install the RTP !</span><br />
<br />
5. [2013-04-27] There's the Bunny Mask glitch, wearring it increase all Link's action even if he don't wear the mask after.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map 001, Bunny Hood Skill #326, the default value was not a good one.<br />
<span style="font-weight: bold;">Bug description:</span> The value was 4.6 instead of 4.3.<br />
<span style="font-weight: bold;">What rocks now:</span> Bunny Hood without bug.</span><br />
<br />
6. [2013-04-27] Cannot leave the potion shop in kakarico village<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map 32 (Kakarico Interiors C)<br />
<span style="font-weight: bold;">Bug description:</span> The in to out player transfer moves the player into the door. The player transfer is different from all the other kakari door transfers : the hero is moving one step when entering and leaving. I didnt change it as it could be interesting for PZE users to see both ways to do.<br />
<span style="font-weight: bold;">What rocks now:</span>  You can now leave the potion shop.</span><br />
<br />
7. [2013-04-28] No more events in the kakarico museum once you take the stairs.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK, need big testing returns to confirm<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\029. MX - Antilag.rb<br />
<span style="font-weight: bold;">Bug description:</span> The "refresh" fonction doesn't seem to refresh any "removed" events with the antilag feature (memory optimization). I force the @update to true if the event need to be refreshed.<br />
<span style="font-weight: bold;">What rocks now:</span>  Museum chests, 1/4 heart and PNJ are visible after a stears climb.</span><br />
<br />
8. [2013-04-30] Marshal error when creating a new game or saving.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK, need big testing returns to confirm<br />
<span style="font-weight: bold;">Modification:</span> 025. PZE Main Scripts\035. NR - Cutscene Bars.rb<br />
<span style="font-weight: bold;">Bug description:</span> The "interpreter" class stores 2 instances of a PZE object called Black_Sprite_Bar. When saving/loading a game, all game objects are serialized (transformed into characters). This operation couldnt care of this Black_Sprite_Bar. <br />
Three changes :<br />
- I added the serialization methods in the Black_Sprite_Bar class with an forced inizialisation on the unmarshall method<br />
- I moved the Black_Sprite_Bar initialization from the Interpreter<br />
- I removed the mechanism of previous hud : when the movie mode begins, the black bars appears and the hud disappears / when the movie mode finishes, he black bars disappears and the appears. The previous mechanism was to store the hud state and to restore it (if the hud was missing before the movie mode then it wont appear after). <br />
<span style="font-weight: bold;">What rocks now:</span>You can now create a new game, save and load ! This basic mechanism is now stabilized !!!</span><br />
<br />
9. [2013-05-01] You can call Epona inside Clock Town or buildings.<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> All maps<br />
<span style="font-weight: bold;">Bug description:</span> There was a 59 "Interior" switch created to manage this. But it was not set in the PZE4 Demo. I just added it on every transfert Inside &lt;&gt; Outside.<br />
<span style="font-weight: bold;">What rocks now:</span>  No more horse allowed inside</span><br />
<br />
10. [2013-05-01] Singing girl in kakarico's graveyard does nothing<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Sining girl event<br />
<span style="font-weight: bold;">Bug description:</span> This PNJ was teaching in older version the Zelda Lullaby. Now she teaches a new song to Link and give a VERY IMPORTANT TIP to Link.<br />
<span style="font-weight: bold;">What rocks now:</span>  Go and see by yourself</span><br />
<br />
11. [2013-05-01] No Sorceress House<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Sorceress House's Door<br />
<span style="font-weight: bold;">Bug description:</span> You could open the Sorceress House's Door in the graveyard but couldnt get in. Now you got a message telling that it's closed.<br />
<span style="font-weight: bold;">What rocks now:</span>  Minor correction</span><br />
<br />
12. [2013-05-01] Resource missing in the prison<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK but need graphic correction<br />
<span style="font-weight: bold;">Modification:</span> Cell's doors<br />
<span style="font-weight: bold;">Bug description:</span> The file "Graphics/Dungeon - 01 - Door - Lower Wall.png" doesnt exit. I just replace it by a dungeon door but the graphism sucks. Need a team artist to do something more sexy<br />
<span style="font-weight: bold;">What rocks now:</span>  Minor correction</span><br />
<br />
13. [2013-05-02] Magic Mirror Glitch<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> Map01 (TOOL Database) - Mask 329<br />
<span style="font-weight: bold;">Bug description:</span> When warping back from light to dark world (unpassable place using the magic mirror), Link was transformed back from bunny to link form in the dark world. And got back all his stuff. I've just add 2 conditions using the world switch :<br />
- Link can transform into rabbit if and only if he's in the dark world<br />
- Link cannot transform again into Bunny Link in the dark world if he's already in Bunny Link form<br />
<br />
I added too a correction on the parallel process of the Sacred Grove map to correct the moon pearl suppression. There was indeed a missing switch in this initialization event. Players will have to open the chest to get the moon pearl if they don't want to transform in rabbit using the warp.<br />
<span style="font-weight: bold;">What rocks now:</span>  Magic Mirror full working</span><br />
<br />
14. [2013-05-03] Save&amp;Quit and return on the title screen<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb<br />
<span style="font-weight: bold;">Bug description:</span> Only a part of title scene was called on the save&amp;quit action. I reseted the cutscene counter and called the orignal <div class="codeblock">
<div class="title">Code:<br />
</div><div class="body" dir="ltr"><code>#&#36;scene = Scene_Cutscene.new (SCENE::MM_MAIN)<br />
&#36;cutscenes_shown = 0<br />
&#36;scene = Scene_Title.new</code></div></div>
<span style="font-weight: bold;">What rocks now:</span>  Save &amp; Quit full operationnal</span><br />
<br />
15. [2013-05-05] Infinite Potions<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb + Map001 DataBase Tool for each bottle<br />
<span style="font-weight: bold;">Bug description:</span> It's quite complicated. To make short there is no link between the items in the inventory menu and the items in the A,S,D buttons. I added an index in the Item class, changed the Inventory.rxdata/Inventory.csv to type the bottle item to be able to add this index on the menu construction, created a new global array to store the index each type a bottle is selected and finally use this array on the Database Tools to refresh the inventory menu each time a bottle is used.<br />
<br />
Anyway I discovered another bug : you cannot set to A,S,D button more than one kind of potion. Working on it right now.<br />
<span style="font-weight: bold;">What rocks now:</span>  Bottle system functional</span><br />
<br />
16. [2013-05-05] Assigning potions to the A,S,D button<br />
<br />
<span style="color: #006400;"><span style="font-weight: bold;">Correction:</span> OK<br />
<span style="font-weight: bold;">Modification:</span> 003. NR - Zelda CMS.rb<br />
<span style="font-weight: bold;">Bug description:</span> I made a quite complex algorithm to assign the index of bottle on each button. It took a few lines of code but it was hard to do.<br />
<span style="font-weight: bold;">What rocks now:</span>  Bottle system fully functional</span>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Legend of Zelda Oracle of Spirits]]></title>
			<link>http://zeldaengine.net/thread-410.html</link>
			<pubDate>Mon, 22 Apr 2013 00:14:19 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-410.html</guid>
			<description><![CDATA[New Game im making with Game Maker!<br />
(Not using RPG Maker XP sorry :( )<br />
But yea I will post some pictures later!<br />
^^]]></description>
			<content:encoded><![CDATA[New Game im making with Game Maker!<br />
(Not using RPG Maker XP sorry :( )<br />
But yea I will post some pictures later!<br />
^^]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[Edit] Recoloring Tilesets/Sprites]]></title>
			<link>http://zeldaengine.net/thread-409.html</link>
			<pubDate>Sun, 21 Apr 2013 22:03:15 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-409.html</guid>
			<description><![CDATA[Hi...I have downloaded PS CS5 and am not quite familiar with all of its features.  I once tried to recolor the Earth Temple Dungeon tileset that comes with the PZE as an experimental thing.....they seemed to look alright in rendering, and in the editor...but during play testing they looked awful and began changing to these erratic colors.<br />
<br />
Could someone provide me with a tutorial (with screenies) on how to properly recolor a tileset so that it will display correctly during runtime?<br />
<br />
Thanks!!<br />
<br />
P.S. I do not use or have Gimp...I am using Photoshop CS5.  I hope that's not an inconvenience ._.]]></description>
			<content:encoded><![CDATA[Hi...I have downloaded PS CS5 and am not quite familiar with all of its features.  I once tried to recolor the Earth Temple Dungeon tileset that comes with the PZE as an experimental thing.....they seemed to look alright in rendering, and in the editor...but during play testing they looked awful and began changing to these erratic colors.<br />
<br />
Could someone provide me with a tutorial (with screenies) on how to properly recolor a tileset so that it will display correctly during runtime?<br />
<br />
Thanks!!<br />
<br />
P.S. I do not use or have Gimp...I am using Photoshop CS5.  I hope that's not an inconvenience ._.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Replacing the Mask screen with a second inventory?]]></title>
			<link>http://zeldaengine.net/thread-406.html</link>
			<pubDate>Sat, 20 Apr 2013 10:55:07 +0000</pubDate>
			<guid isPermaLink="false">http://zeldaengine.net/thread-406.html</guid>
			<description><![CDATA[Hi, long time lurker, first time poster. <br />
<br />
I'm working on a Zelda game (surprise, surprise), and my game has the player switching between controlling Link and Zelda on a fairly regular basis.<br />
<br />
Because of this, I'd like Zelda to have her own inventory screen, that's seperate to Link's, with her own paper-doll graphic (I've decided to replace Deku Link with Zelda, which should be convenient as I can test it using the Deku Link graphic).<br />
<br />
And, because I won't be using masks in my game, I'd like this second inventory to replace the mask screen. <br />
<br />
Can this be done? And if so, how?]]></description>
			<content:encoded><![CDATA[Hi, long time lurker, first time poster. <br />
<br />
I'm working on a Zelda game (surprise, surprise), and my game has the player switching between controlling Link and Zelda on a fairly regular basis.<br />
<br />
Because of this, I'd like Zelda to have her own inventory screen, that's seperate to Link's, with her own paper-doll graphic (I've decided to replace Deku Link with Zelda, which should be convenient as I can test it using the Deku Link graphic).<br />
<br />
And, because I won't be using masks in my game, I'd like this second inventory to replace the mask screen. <br />
<br />
Can this be done? And if so, how?]]></content:encoded>
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